Ember Point is a combat-focused, third-person action game with horror elements. Players traverse through unsettling environments between enemy encounters.
Ember Point
Ember Point is an adrenaline-fueled, third-person action-horror game that immerses players in the ruins of a desolate town. Playing as a former soldier and weapons engineer, Gravitus wields an oversized pickaxe and the powerful Wave Projector. You'll seek to reconnect with a former friend while fighting for your life against the blazing creatures that were once humans. Combine the power of your two weapons and the utility of your suit to make it out alive!
Audio Design & Combat Design
During the creation of this project, I am responsible for:
Audio:
-Combat Sound Design
-Wwise to UE5 Implementation
-Character Voice Over & In Game Dialogue
-Music Composition
(Be Sure to Check my Audio Implementation Blog!)
Combat
-Player Combat & Toolkit
-Enemy Toolkits & Encounters
Both Tracks are LOUD, headphone warning.
Dynamic Ambiance
I was in charge of creating the atmosphere for the world of Emberpoint. This game occurs on a futuristic post-apocalyptic earth devastated by two competing mega-corporations.
Using a combination of Wwise random containers and Unreal Engine 5 blueprints, I created a dynamic ambiance system that enhances the horror element in our game.
Music
I was also in charge of composing and implementing Emberpoints music. I took a lot of inspiration from games with dark settings, such as Diablo IV and Path of Exile.
With a combination of orchestral instrumentation and synths, I created an exciting palette for the world of Emberpoint.