Play as the delinquent girl gang leader Mizuki, who’s got a personal vendetta against the sinister mega-corporation Pacific.
Pixel Art Melee Brawler
Pacific Takedown was a Semester-Long project where I worked with a team of 8 other students from New York University to create a unique combat experience with polished and juicy visuals. During this project I was the lead programmer as well as the lead audio designer and composer.
During this Project I was in charge of:
Programming:
Concepting and Integrating a unique combat system that incorporates combat with physics.
Integrating and scripting art assets into the project.
Implementing Enemy combat AI and pathfinding.
Implementing Juice and Polish such as health bars, screen shake, white flashes, etc.
Audio:
Creating unique bit crushed sound effects to fit into a pixelized world.
Integrating 3D positional audio using Wwise.
Mixing and Mastering audio using Ableton.